Urgent bug fixes, balancing and CivilianAI improvements.
AI vs CPU : Fight!
I have to keep the AI code as simple as possible. Better AI often eats more CPU. The game will crawl if I do decent pathfinding and proper planning for all the actors. I want the game playable on low end CPUs such as mine ;)
I can do simple improvements that eat little CPU time, but you shouldn't expect "good" AI from 100+ actors.
I will reserve better AI for unique NPCs and player followers.
Simple AI improvements
One of the AI improvement in 3.2.
Civilians will try to secure the room they will sleep in, as demonstrated in these screenshots.
Soon. Bug fixes are urgent, I can't have the game crashing left and right.
End of post.