Friday, November 12, 2010

Alpha 4.3 progress & release date

Video & Sound config
Added SFML as audio engine, and No Sound just for safety.
The game should now be playable on all Windows systems and configs... Right!?
If GDI+ is a pain in the ass I'll see if I can get an OpenGL rendering engine implemented.

Two new sweet features
Implemented two new features. I keep them secret until release...
They are nothing revolutionary and they were easy to do but Rogue Survivor fans will like them I'm sure :)

Release Date & Plans
Expect a release in a few days.
Then, if all goes well,  5.0 on the horizon with something big.
I'll also try to update the site to make it better.

End of post.

7 comments:

  1. Just started playing this and am completely hooked. Can't wait for 4.3 to come. Keep up the great work Roguedjack!

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  2. Have you considered implementing furniture modding, or at least barricade modding? The vanilla barricades feel a bit too fragile especially when the average number of zombies on a map is set high through the game options.

    Adding sturdier types like steel barricades or steel-reinforced barricades would be a viable option too in my view. Constructing them could require a new variety of material.

    In any case, I'm looking forward to the upcoming release.

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  3. Would it be possible to add a new parametre to the ranged weapon CSV file that controls distance-based damage reduction? I think shotguns should inflict significantly decreased damage afar. This is not a priority for me though.

    Additionally, what do you think of implementing auto-walk à la ADOM? Tapping movement keys rapidly is risky, and a slow pace is tedious.

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  4. I personaly like tapping ! anyways...
    Been playing this like crazy, never been so hipped with a game like this for a long time.

    As for some sugestions
    -why not make martial arts more favorable to players? i guess that people ussualy tend to avoid this skill, so why not add for example +1 to defence, seems plausible and would make it more attractive (of course you need to be unarmed for it)

    Had some other suggestions but i guess i forgot them...

    Congrationaltions till now, and good luck for the rest of your game development.

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  5. RustKnight said...

    "I personaly like tapping !"

    I think a (configurable) warning system that requires pressing a non-movement key in order to continue could suffice too. This already exists in the game for certain NPCs, but obviously the system should not be too disruptive. I'm primarily asking for a mechanism that prevents an instant death due to an extra unintentional key press.

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  6. Awesome! Can't wait. Well, I can, actually...

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