Showing posts with label 4.3. Show all posts
Showing posts with label 4.3. Show all posts

Saturday, November 13, 2010

Alpha 4.3 release!

Get it in the download page.
People who could not run the game at all should give it another try. Remember to run the new configuration program!
ALPHA 4.3 CHANGES
-----------------
Mostly a HUGE bug fix and a couple of new sweet features.
Everyone who got crashes should be able to play the game and get sound now!
Fix the crash bug for Win7 and some other configs!
Config program to choose between different Video and Sound engines!


FIXED BUGS
- Some people couldn't run the game at all because of Managed DirectX crashing.
- No music on some computers.
- Modding some items stacklimit down to 1 crashes a new game.
- Rapid Fire taking two turns.

CONFIG
- Run "RSConfig".
- Video :
  - Managed DirectX : default, but might crash on some computers.
  - GDI+            : slower and a bit less good looking, but safer.
- Audio :
  - Managed DirectX : default, plays the mp3 files, but might crash or get no sound on some computers.
  - SFML 1.6        : plays the ogg files.
  - No Sound        : if all else fails, at least it won't crash...
 
MODDING
- Pills stacking limit can now be changed properly.
- All melee weapons can now be made stackable, except uniques.

GAMEPLAY
Pushing
- New Action : Shove people around - kick survivors out of your base or rush through zombies.
Weather
- Rain has a chance to put out fires (eg: burning cars).

INTERFACE & MANUAL
- Updated manual.

GRAPHICS & MUSIC
- Musics in ogg format for SFML audio support.

KNOWN BUGS AND GLITCHES
- Asymetric FoV along walls.
- GDI+ : some differences from default Managed DirectX rendering.

Have fun!
And remember, die with a smile!
End of post.

Friday, November 12, 2010

Alpha 4.3 progress & release date

Video & Sound config
Added SFML as audio engine, and No Sound just for safety.
The game should now be playable on all Windows systems and configs... Right!?
If GDI+ is a pain in the ass I'll see if I can get an OpenGL rendering engine implemented.

Two new sweet features
Implemented two new features. I keep them secret until release...
They are nothing revolutionary and they were easy to do but Rogue Survivor fans will like them I'm sure :)

Release Date & Plans
Expect a release in a few days.
Then, if all goes well,  5.0 on the horizon with something big.
I'll also try to update the site to make it better.

End of post.

Wednesday, November 10, 2010

Alpha 4.3 new rendering mode & Interview

Working on Alpha 4.3. Yep.

Video & Sound engine config
RS uses Managed DirectX for rendering. It runs fast and is nice, but has the interesting side-effect of crashing the game on some computers... and the audio API  can't render MP3s on some computers...

RS will now include setup program to allow you to choose different rendering or audio engines.



Managed DirectX is the best but less reliable.
GDI+ should work for everyone but is slower, especially on Windows XP as it does all the rendering in software on this OS. At least more people should be able to play the game!
I had the bright idea to abstract rendering into an interface since the beginning of the project so it took me only a few hours to code the GDI+ engine.

Despite sharing the same interface in the game, Managed DirectX and GDI+ renders things slightly differently.
Catch the differences!

GDI+  
Managed DirectX
There's only one choice for Sound, but I'll add at least one more engine for people who have no sound.

Blog Interview
For hardcore fans I did an interview about the game for a blog: read it there. You might learn stuff. Or not.

End of post.