Friday, November 19, 2010

Alpha 5 - the other big new feature




UPDATE: mmh the screens weren't clear enough it seems so let me detail this feature.

REINCARNATION
When you die...
  • You get the choice to reincarnate or not.
  • Your dead character still gets its post mortem etc... and for all intent and purpose you can consider the game lost.
  • You then control a random existing NPC in the current game world (= you take control of a previously AI controlled character). You have almost no control over this process, so you first character is still the most important one for you.
  • Your score is resetted, you loose your memory etc...
  • Continue playing in the game world as you left it.
  • So you can in theory continue to play indefinitly in the same game world.   
  • Reincarnation in a living body is limited to civilians.
  • You can get funny reincarnations as a zombie rat, as the Sewers Thing (if lucky!)...
I think the ability to continue playing in the same world if you want to is nice : visit old places, take revenge, switch sides...
You can still die normally of course.
Play as a classic roguelike  with permadeath (and noreload) or explore the world through various characters...
Its new, its fun. You can use it or not.

End of post.

18 comments:

  1. So, essentially, an ability to revive if killed?
    Kind of useless programming, in my eyes. We do, after all, have a save feature. Also, perma-death is what makes this game fun. Although, random teleportation+item-loss (I assume that's what happened) after death makes a pretty good balance... sorta.

    I still prefer perma-death.

    Though playing as an undead seems like a lot of fun. Can't wait to see what it feels like to be one of those zombies I love to kill.

    P.S. can you make it so we can become skeletons and shamblers?

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  2. Watch the screens more carefully, you missed a couple of things ;)

    Playing as skeletons and shamblers is implemented.

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  3. Can you just... restart again in the same city? I don't think I entirely get it either. :P.

    Though if it is restarting in a different district but with the same maps that seems pretty cool! Means you can start a new game faster.

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  4. It also seems you restart on day 0. Can you encounter your past self? I am excited to explore this new feature haha.

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  5. Alright I'll explain a bit and update the post to clear the confusion :D

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  6. I like this, sounds like a lot of fun. I kind of hope I get to be a Sewer Rat! :D

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  7. i just started playing(been playing rl's a few months) its a nice change of pace with just trying to survive and fight when needing to. kudos to the idea(zombie survival is addicting) and doing something with it.

    alpha 5 sounds good and the reincarnation is optional so hardcore rogue-like players wount be tempted but ill try it out just for more fun to see how everything plays out instead of being forced to start a brand new world each time i die.

    its going to be interesting to see how the game keeps going. it should be a interesting road ahead for fans of both survival zombie horror and rl fans.

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  8. If you get killed while carrying Jason Mayer's axe, will it drop where you died and can anyone else pick it up?

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  9. I want to new weapons,
    so please add a unique bow or guns.

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  10. Meh wants B5 :D!

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  11. Nice, but i would a real way/condition for win the game...

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  12. a really nice addition. sometimes i really want to see what will happen after my death.
    will the reincarnated character still get another score attached to him?

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  13. @Veton: unique items are taboo for AIs -as to not mess up with the plot etc..- they won't pick it up.

    @tekknej: yes new score; I'll also penalize new reincarnations score-wise, add options to limit them to enforce permadeath etc...

    ---

    I'll add weapons, ways to win etc... in future versions.
    Just be patient :)

    Imagine fighting your zombified ex-self or tearing apart your fortifications and your ex-followers as a zombie. Fun :p

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  14. Good game.

    But i want to do a suggestion: i think that a portable version of your game is better, so we can put Rogue Survivor on a usb drive.

    Then you could set an option to save data in the same directory of the game, instead in Documents of Windows.

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  15. @snakebyte
    Mmmh. What do you mean by "portable"?

    Saving in same directory as the game makes sense. There was a reason I did it the other way but I can't remember 8). I think it dates back when I was using ClickOnce installer and its probably now obsolete.

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  16. @Roguejack:

    I always thought part of the unique quality of this game is that there is no way to "win" the game. Having an END t othe game would kind of defeat the purpose I think.

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  17. "Portable" means that the game and the savegame itself could be put in a "portable" usb memory, so you can play the same game in a different computer.

    When will the alpha5 version be released?

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