The "no installer" package was not working properly, sorry about that.
Get the new one.
Should work, right? 8-]
Next Alpha
4.2 if really annoying stuff to fix, otherwise straight to 5.0
Stats Modding
5.0 will allow stats modding.
Some of the game models data (actors and items) will be read from text files, so you guys can toy with them.
Only stats will be moddable, abilities will not (because they are tied to AI and other hard-coded stuff).
Some stuff will still be hard-coded sorry.
Stats Modding : What File Format?
Should be human readable, light-weight, easily editable with a text editor.
CSV fits the bill.
No need for XML, since there is a constant number of fields with simple integer values.
Proprietary format (some fancy .dat or whatever) is a big no-no for me.
Sample data file : Actors models in 4.11
I have written a simple CSV exporter for the game actors in 4.11, and this is how the resulting file looks like in Open Office.
Some stats like Fov and Smell were hidden till now ;)
Remember these are raw stats without the effects of skills!
*** ACTORS STATS SPOILERS **
*** END OF SPOILERS ***
Some stats are not used at all by the game (eg: STA for undeads) because of lacking abilities in the model definition and the values are just for show.
Hey! Wait! What about the poll about spoilers?
The player maintened wiki should be enough?
End of post.
Stats editing? YES. THANK YOU. Going to release my M1Garand mod once that comes out.
ReplyDeleteModding is always a good thing :D
ReplyDelete