This will be fun! I really like the idea in realtime, good luck, rogue! :)
Will you definitively stop working on the first RS ?
If I do, I'll release the source.
So does that mean you'll maybe continue Rogue Survivor?
Maybe you would, you know, finish Rogue Survivor first?
or keep some updates coming at least?it is a great game!
Yeah I really want a better way to keep the sanity of humans because the sanity sources dont last forever so everyone goes insane eventually.
Except that each zombie kill is a sanity source.
Yes, but unless you go on a rampage with a killstreak of like 50 the zombie kills don't seem to add enough.Luckily, you both forgot that having a follower in the "Bond" level of trust also increases your sanity. However, it seems 1 follower is enough to slow it greatly while 2 or 3 actually increase sanity after a while.
Yes, but with my playstyle (the gunbunny that is awake and on the main map at midnight sharp), killstreaks are normal in the early game. And even with no levels of Strong Psyche and no companions, theoretically should only take 12 kills to recover from a full day of sneaking around, neither killing anything nor seeing anyone zombify.
Adding the sanity rebalanced the game and make him more interesting in my opinion. Before, I used to hide somewhere with a lot of food, waiting for my perks to evolve. Now I need to move everytime to explore and kill monsters. It also seems there is more food than before now.
Well lets say your city has like no zombies and you choose to follow no one but you keep chatting with people and doing other stuff. Wouldn't you not go insane but in the game you gotta go take pills or have a follower or manage to find a book or magazine.
If you do just that on real life, no entertainment, no pills, no followers, no work, a lot of people do go crazy/insane. :D
Smol post :(
This is a good decision!It has a lot of potential if your code has the right kind of modularity to it, and so far looks great.I dare to ask, is there any chance for net code?
In theory yes. In practice we'll see.
....silence is coming.... ?!
....silent is coming.... ?!
OK. It's the end. bye.
Maze Games Scary Maze Game
It's a shame. Among over a hundred Roguelikes I have played, this was one of the best and most promising ones. But, as with so many promising Roguelikes, this one will never be finished.I don't think Rogue Survivor II will be half as good a game as its predecessor (like 99% of its competitors it'll probably never be released), but I sincerely hope I'm wrong.Good luck.
It may be a shame, but ultimately you have to realize that freeware like this is a hobby project for the guy sitting behind the screen on the other end. If he's not getting something (enjoyment, challenge, experience, etc) from developing it, it's his prerogative to spend his free time on something which enriches his life more.I'd wager a guess he started RS2 less because he feels it'll be "better" than RS, and more because it offers new challenges and opportunities for him to learn, test himself, and explore his abilities. You can't begrudge him that.My perspective is thus; just appreciate the art that freeware devs produce, finished or not.
Both projects look deader than a zombie.
Hope everythings ok with Roguedjack, this length of absence is unusual.
Yep it's true. Usually he stops for a while and then appear again with a new update. But it's been almost four months now.
http://scaryMazeGame123.com play scary maze game here
Does anybody know any news from roguedjack? he hasnt done any updates for over half a year now and i am worried that he stoped for some reasons to make the awesome games.
Sorry mate, I think this project is dead.
I miss roguedjacked ;_;
Ya, I think he forgot about us :(I hope maybe he'll make a return, he might just be on hiatus for a bit. Fingers crossed though, rogue survivor is literally my favorite roguelike ever made.
Still no roguedjacked ;_;