Saturday, December 31, 2011

Alpha 6.2 Release!

Happy new year!

As usual check the download page.

ALPHA 6.2 CHANGES
-----------------

Much better simulation, bug fixes and a couple of goodies.

FIXED BUGS
1. (Crash) ESC might crash the game.
2. (Glitch) Simulation timer wasn't checked properly.

OPTIONS
- new: "Synchronous Simulation" (enabled by default)
  If on, the simulation on the nearby districts runs while you are playing in your district.
  That means when changing district you probably won't have to wait at all.
  Disable this option if the game feels less responsive or sluggish, especially on low end computers.
- "District Simulation" by default up to FULL to take advantage of the new sim feature.
- Limited reincarnation turned off by default (was on).

GAMEPLAY
- Stench killer : nearby stench killer odor is now visible to living players (pink circle), so you can easily see where you or AIs used the sprays (its rare but yes the AI does spray).
- New Action: Recharge battery powered items - equip the item and bump into a powered generator, recharge 1 hour worth of battery.
  Careful not to drop items out of battery you want to recharge later, they are still discarded!
- Difficulty: doesn't factor in Districts Simulation option anymore.
- 1 new unique NPC and its errr "theme song".

AIs
- Martial artists not interested in melee weapons.
- Civilians: More likely to use stench killer and improved use logic.

DEATH
- Post-Mortem: failed achievements tease.
- "Tip Of The Dead".

DATA
- Stench killer power/duration increased to 3h (was 1h) and double uses to 40 (was 20).

Have fun!
And remember, die with a smile!
 
End of post.

12 comments:

  1. It's so awesome that you're back to developing this. My favorite roguelike.

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  2. Fantastic, good to see yet another release so soon!

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  3. Happy newyear! I'm so drunk righonow but HEY it's all good, 6.2 awesome my fav game.

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  4. Oh hell yeah, a new version of my second favorite roguelike! Thank you so much, RoguedJack!

    The new Synchronous Simulation feature sounds tasty, can't wait until Deon updates DeonApocalypse so that I can try this new version.

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  5. So glad you're back, please keep at it!! Happy NY

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  6. Yay! Time for a new file. I lasted over 60 days with permadeath and got everything except the Sewer Thing achievement. Where am I meant to find the damn thing?

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  7. Happy New Year! I'm just gonna help myself to this amazing game :D

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  8. WHY CAN'T I HOLD ON
    TO ALL THIS AWSOME?

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  9. Crashed when attempting to fire a shotgun at the prisoner who should not be after he was released.

    ************** Exception Text **************
    System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
    at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
    at djack.RogueSurvivor.Engine.RogueGame.RedrawPlayScreen()
    at djack.RogueSurvivor.Engine.RogueGame.HandlePlayerFireMode(Actor player)
    at djack.RogueSurvivor.Engine.RogueGame.HandlePlayerActor(Actor player)
    at djack.RogueSurvivor.Engine.RogueGame.AdvancePlay(Map map, SimFlags sim)
    at djack.RogueSurvivor.Engine.RogueGame.AdvancePlay(District district, SimFlags sim)
    at djack.RogueSurvivor.Engine.RogueGame.GameLoop()
    at djack.RogueSurvivor.Engine.RogueGame.Run()
    at djack.RogueSurvivor.RogueForm.OnShown(EventArgs e)
    at System.Windows.Forms.Form.CallShownEvent()
    at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
    at System.Threading.ExecutionContext.runTryCode(Object userData)
    at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

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  10. I'm on it, testing a fix right now.

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  11. Nice to see you're working again on this amazing game ! I just played it yesterday for 2 hours and survived more than usual. RS is still very fun and is actually the best "zombie apocalypse survival game" and I hope you will keep working on it. Thanks for this update !

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