Monday, December 6, 2010

Sorry no Alpha 5.1...

...Alpha 6.0 instead.



I can't resist adding new features and fixing stuff.

Probable release by the end of the week, somewhere between friday and sunday european time.


End of post.

23 comments:

  1. J'avoue que je suis pas peu fier de moi :p

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  2. That's awesome ! :D

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  3. It's amazing how quick this game is progressing. I barely got time to play 5.0! Jesus!

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  4. 6.0 is going to be awesome! I can't really think of anything else the game needs except more stuff and more detail.

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  5. Haha I've played 5.0 maybe two or three times. It's exam time. By the time I'll be able to play 6.0 will be out.

    I am so happy about this.

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  6. Just a suggestion, but is it possible to change one of the axis on the city map to use letters rather than both having numbers? It would increase readability. (Say A-2 being easier to figure out than 1-2).

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  7. That would be a great idea, because there's no indication that 2-3 where the hospital is is X2 and Y3 or X3 and Y2.

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  8. taunting troll face is taunting

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  9. Actually in all sane grids x comes before y before z, but I don't mind the change to letters.

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  10. Sounds like bingo if it's letters lol

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  11. Damn, coding monster.

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  12. I'll change to letter-digit for our coordinates challenged friends.

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  13. Are there any plans for adding the ability to mod ammunition? I looked all over and saw no mention of it.

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  14. Thank you for this fun roguelike game! Are there any plans to port this over to android?

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  15. @amo mod: yes.

    @android: no. platform is too different for easy porting.

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  16. RS on IndieGames.com!
    http://www.indiegames.com/blog/2010/12/freeware_game_pick_rogue_survi.html

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  17. Thanks for coding this awesome game! I love roguelikes and this one is really fun to play! Can't wait for update 6 :).

    Ps. Just found out about this game thanks to indiegames mention!

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  18. you really do a great job w/ this project, keep it up ! :)

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  19. we need this on mac or someone has to cider it!

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  20. Can we have a turn or two in wait time BEFORE NPC's start attacking for food?

    If someone just says HAY YOU, FOOD and hits me for a few points of damage, without any warning time, I'd be miffed.

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  21. conversation in some way would be anyway awesome.
    doesnt need to be long sentences.
    just a way of basic interaction like selecting just basic aspects of what you say, like something cooperative (allowing to trade or lead a npc), just getting information or acting aggressive or ignorant.

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