tag:blogger.com,1999:blog-3600649072173890752.post605895850787116367..comments2024-02-16T04:37:34.976+01:00Comments on Rogue Survivor: Alpha 4 progress - Subway & other stuffRoguedjackhttp://www.blogger.com/profile/16800931352085066567noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3600649072173890752.post-72752624094868744972010-07-15T12:54:07.301+02:002010-07-15T12:54:07.301+02:00Sorry but MP won't happen, the game engine was...Sorry but MP won't happen, the game engine was designed to be SP only.<br />Player ghosts -like in Crawl- won't happen either, since the world "reboot" each time you start a new game and it doesn't make sense story-wise.<br /><br />The changing district/map = insta-death gameplay problem is fixed.Roguedjackhttps://www.blogger.com/profile/16800931352085066567noreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-28838801633810250922010-07-15T00:15:21.720+02:002010-07-15T00:15:21.720+02:00looks great and i am highly excited for its releas...looks great and i am highly excited for its release. don't rush this, and take a LOT of time. make sure to do a lot of testing before release so we don't have to DL too many patches or quickfixes after realease of A4.<br /><br />we all remember the buggy shitstorm of 3.1, right guys?<br /><br />also for the ToDo for later version.<br /><br />NETsurvivor. same as rogue survivor, but with a feature seen in some other roguelikes such as nethack. nethack had network connection but not multiplayer. when someone died or did an important event it would be uploaded to a server and effect games of players on the net.<br /><br />imagine walking down the street and seeing an NPC based off of your other character or even that of someone connected to the network. these NPCs would act like normal NPCs, but base their actions off of the character they were based of of (but not being carbon copys of the person who played them). or walking down another and seeing the corpse of your other character and taking what he had on him when he died.<br /><br />for MUUUUUCH later versions you might want to experiment with a co-op mode. with co-op mode players would or not (depending on Host's options) be chained to eachother. when one players leaves a district that the two are in one will disapear and begin simulating the district they are entering. once the district simulations is complete the result is uploaded to player 2. when player 2 decides to enter that district that player 1 is in player 1 will upload the district's status and latest turn to player 2. if player 1 goes 2 districts away and player 2 follows later, they will start off simulating the turns that happened after player 1 left.<br /><br />copy above paragraphs to something, as i don't expect to see those until mid beta (still ways to go til then amirite?)johny 1337https://www.blogger.com/profile/11361211263000145566noreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-30317310389691057622010-07-14T21:27:43.366+02:002010-07-14T21:27:43.366+02:00I have another feature for you to add on top of th...I have another feature for you to add on top of the already growing list!<br /><br />Fairly often, when moving to a new district, you will be immediately attacked by zombies which you could not have predicted and had no chance to defend yourself against.<br /><br />I suggest that when moving to a new district, if entering would cause you to move next to a zombie, you should be given a message to the effect of: "Area unsafe. Continue?".<br /><br />Otherwise, keep up the good work.hieronymousrexhttps://www.blogger.com/profile/17173952130176088842noreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-61487946866702337232010-07-14T20:59:43.235+02:002010-07-14T20:59:43.235+02:00It's funny, I'm looking forward to the nex...It's funny, I'm looking forward to the next version of Rogue Survivor more so than any major video game releases this year. <br /><br />It's looking great so far. I can't wait to try it.Sethhttps://www.blogger.com/profile/15766340949275790927noreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-79875275885301882552010-07-13T21:51:32.279+02:002010-07-13T21:51:32.279+02:00I prefer throwing the player right into the action...I prefer throwing the player right into the action, like most roguelikes do.<br />Seeing the shit hit the fan a la HalfLife I would be fun the first couple of games but pretty repetitive and annoying after that.<br />There's a reason the Zombie apocalypse is happening, this will get developped later (the plot).Roguedjackhttps://www.blogger.com/profile/16800931352085066567noreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-39642754013474589842010-07-13T20:49:53.939+02:002010-07-13T20:49:53.939+02:00daniel, i doubt he would add that during alpha. pr...daniel, i doubt he would add that during alpha. probably when it reaches beta. and if you worked there, i doubt the guards would shoot you like they do now.johny 1337https://www.blogger.com/profile/11361211263000145566noreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-75315178987942031842010-07-13T14:07:42.627+02:002010-07-13T14:07:42.627+02:00Gave your previous alpha a go. Great concept, well...Gave your previous alpha a go. Great concept, well executed. Simple and fun.<br /><br />If there is anything I would like to see, it is day 1 everything being pretty normal, while stuff slowly gets out of hand. Maybe you work at one of the bad guy bases. Take the subway there or something, and see the accident that makes everything go to shit.Unknownhttps://www.blogger.com/profile/04100867531968967837noreply@blogger.com