tag:blogger.com,1999:blog-3600649072173890752.post5316988505160717764..comments2024-02-16T04:37:34.976+01:00Comments on Rogue Survivor: Hey me!Roguedjackhttp://www.blogger.com/profile/16800931352085066567noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-3600649072173890752.post-24316206047118081442011-01-27T03:49:41.837+01:002011-01-27T03:49:41.837+01:00That is, using the Name/URL option. Not making som...That is, using the Name/URL option. Not making some random email address.<br /><br />They should make an edit button for comments. >.>Aaron the Edit-ernoreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-20819441258180696692011-01-27T03:46:27.821+01:002011-01-27T03:46:27.821+01:00I hereby proclaim that no-one uses the "Anony...I hereby proclaim that no-one uses the "Anonymous" option anymore and instead makes some random name so it is easier to reply to them.<br />Thank you for your patronage.Aaron the Proclaimernoreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-76497031928498781752011-01-25T04:00:43.957+01:002011-01-25T04:00:43.957+01:00@Multi-threading:
It isn't exactly easy (or g...@Multi-threading:<br /><br />It isn't exactly easy (or good for one's sanity) to implement multi-threading, as the implementation depends wildly on the language and many languages have pretty goddamn poor implementations available. You also need to program from the ground-up to make it work and if you've programmed a certain amount already it can take days of tedious refactoring to get your processes into the right state. Additionally, generating surrounding districts before they are needed adds to total CPU use as many games you may never use 3/4 of those districts and so you're just wasting CPU and memory to store worthless data.<br /><br />Not saying that multi-threading isn't worth implementing, but I'd personally rather have another version or two of iterations to core gameplay before RJ commits to that much effort for something that is easier to fix by simply taking a break from the game every now and again while it loads. It's not like we're expecting heart-pounding scare-per-second gameplay from a roguelike.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-74713076695848508212011-01-24T02:16:45.585+01:002011-01-24T02:16:45.585+01:00Please add multi-threading to the next version of ...Please add multi-threading to the next version of Rogue Survivor. These days, most PCs have multiple cores. Even my cheapy Asus Eee PC netbook as 2 cores with 2 hyperthreads per core. When playing on my netbook, Rogue Survivor uses at most 25% of my netbook's CPU resources. Yet when I travel from one district to another, there is a long wait as the game simulates the district that I am moving into.<br /><br />With a configurable thread pool containing multiple worker threads, you Rogue Survivor could create chunks of turns that need to be simulated. So while in a district, the surrounding districts could be simulated. Also, in Rogue-likes, the player typically performs many moves and then takes a long pause. During that idle play time, the worker threads in the thread pool could be churning away simulating surrounding districts. This would dramatically reduce the wait time when traveling between districts because the surrounding districts would be kept up-to-date by the worker threads.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-80308508323360113362011-01-21T04:54:04.670+01:002011-01-21T04:54:04.670+01:00So what's next and how far into the distant fu...So what's next and how far into the distant future is it?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-72286749437563954482011-01-21T03:33:31.388+01:002011-01-21T03:33:31.388+01:00good luck for your courses :)good luck for your courses :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-6424643800634571482011-01-20T16:42:52.091+01:002011-01-20T16:42:52.091+01:00Keep up the good work!Keep up the good work!Bartshttps://www.blogger.com/profile/01216735685905305630noreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-55362935802696756602011-01-19T19:48:48.448+01:002011-01-19T19:48:48.448+01:00Glad to see you're still around. Talking code ...Glad to see you're still around. Talking code with you was interesting.EsKahttps://www.blogger.com/profile/18239689891140082452noreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-87353001303839668112011-01-19T17:09:30.388+01:002011-01-19T17:09:30.388+01:00Remember kids, take it from Mistah T. Have teeth,...Remember kids, take it from Mistah T. Have teeth, study fun, brush your brains, and eat your school.Unknownhttps://www.blogger.com/profile/05467707563204936994noreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-5435336344195196342011-01-19T14:27:13.177+01:002011-01-19T14:27:13.177+01:00Eat brains? Is that directed towards the female pl...Eat brains? Is that directed towards the female playerbase? Or everyone? ............. :P<br /><br />Great game btwAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-43866039710366396232011-01-19T13:03:06.862+01:002011-01-19T13:03:06.862+01:00Keep up the good work. Just letting know I'm t...Keep up the good work. Just letting know I'm tuned in.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3600649072173890752.post-22108746449653036632011-01-18T21:30:47.220+01:002011-01-18T21:30:47.220+01:00prioritize! =Dprioritize! =Derlendnoreply@blogger.com